Friday, June 17, 2011

New Patch = Nerfs Galore?

Along with Karok, the new patch (V 1.31) came out with some major monster nerfs.  The nerfs affect things such as: mob quantity, monster AI, and even boss attack moves (or lack of attack moves). Here are just some of the nerfs that I have noticed:
  • Harma has a useless charge-up (like he's about to create that big black mass and shoot it at you), and now has a slow and easy-to-dodge 1-hit hammer swing
  • Spear goblins in Rocheste don't seem to throw as much (AI-nerf)
  • Two Moons wisp bosses seem to have less defense and the boss stage spawns fewer mobs
  • Flambe stage spawns fewer suicide goblins in the beginning
  • Goliath boss stage no longer continues to spawn frog mobs indefinitely
Honestly, I think these nerfs kind of dumb down the game; they weren't too difficult to handle in the first place. It makes me wonder what kind of nerfs are in store for Irukul, and other difficult raid bosses.

If you noticed any differences, feel free to comment!

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