- Harma has a useless charge-up (like he's about to create that big black mass and shoot it at you), and now has a slow and easy-to-dodge 1-hit hammer swing
- Spear goblins in Rocheste don't seem to throw as much (AI-nerf)
- Two Moons wisp bosses seem to have less defense and the boss stage spawns fewer mobs
- Flambe stage spawns fewer suicide goblins in the beginning
- Goliath boss stage no longer continues to spawn frog mobs indefinitely
If you noticed any differences, feel free to comment!
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